# SAPPER — Fact Sheet

**SAPPER: Infinite Minesweeper** — a push-your-luck take on Minesweeper for
iPhone, iPad and Mac. The board never ends.

| | |
|---|---|
| **Full name** | SAPPER: Infinite Minesweeper |
| **Short name** | SAPPER |
| **Developer** | Francisco Martínez — independent, one person |
| **Released** | June 8, 2026 |
| **Current version** | 1.2.0 (July 18, 2026) |
| **Platforms** | iPhone, iPad (iOS/iPadOS 18 or later) · Mac (macOS 15 or later) |
| **Price** | Free. The daily board is free forever with no ads. Endless is a one-time unlock — price varies by storefront, shown on the App Store. No subscription. |
| **Categories** | Games › Strategy, Puzzle |
| **Age rating** | 4+ |
| **Download size** | ~21 MB |
| **Languages** | English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Simplified Chinese, Spanish, Traditional Chinese |
| **App Store** | https://apps.apple.com/app/id6774213261 |
| **Website** | https://playsapper.com |
| **Press kit** | https://playsapper.com/press · assets: https://playsapper.com/press/sapper-press-kit.zip |
| **Contact** | support@playsapper.com |

## Description

### One line

Minesweeper on a board with no edges — go deeper for more points, or cash out while you still can.

### Short (50 words)

SAPPER is Minesweeper on an infinite board. The further you sweep from the
centre, the denser the mines and the more each safe tile is worth. A Cash Out
button sits on screen the whole time: bank what you have, or push one more row
into the unknown. That choice is the whole game.

### Long (120 words)

SAPPER takes the Minesweeper rules everyone already knows and removes the edges
of the board. Mine density and tile value both climb with distance from the
start, so every safe tile becomes a decision: stop and bank your score, or push
a little deeper for a lot more. Hit a mine and you keep half of whatever you
hadn't banked, so a bold run is never a total loss.

Two modes: Endless gives you a fresh board every run, and the Daily gives
everyone on Earth the same board and a single attempt, with scores posted to a
Game Center leaderboard. Every deliberate cash-out is preserved in an Archive.
No timers, no ads, no accounts — just a clean board and a real choice.

## Features

- Infinite drag-to-pan board — no edges, no fixed grid
- Scoring that rewards distance: deeper tiles are worth many times the ones near home
- Cash Out at any moment; hit a mine and you still keep half your unbanked score
- Daily seeded challenge — one identical board worldwide, one attempt, resets at midnight UTC
- Game Center leaderboards and streaks
- Shareable result cards showing the shape of the territory you cleared
- Expedition Archive preserving every cash-out, plus a lifetime Vault
- Vault milestones unlock app icons and board editions — earned by playing, never sold
- iCloud sync across iPhone, iPad and Mac
- Light and dark themes, Dynamic Type, full offline play
- No ads, no accounts, no third-party tracking

## Positioning notes

- The daily board is free forever. The paid unlock only ever grants **more
  game** — it never confers an advantage on the leaderboard.
- One-time purchase, Universal across iPhone, iPad and Mac. No subscription.
- Built entirely in SwiftUI by one developer. No game engine.

## About the developer

Francisco Martínez is an independent developer based in Spain. SAPPER is built
in SwiftUI, with the board rendered on a custom `Canvas` view — no game engine.
Mines aren't stored anywhere: `isMine(x, y)` is a pure hash of the seed and the
coordinates, which is why the board can be infinite and why everyone playing the
Daily gets the identical board.
