Everything you need to write about SAPPER.
Logos, the app icon, full-resolution screenshots, a fact sheet and copy you can paste straight in. Free to use in any coverage — no permission needed, no strings.
At a glance
- Full name
- SAPPER: Infinite Minesweeper
- Developer
- Francisco Martínez — independent, one person
- Released
- June 8, 2026
- Current version
- 1.2.0 (July 18, 2026)
- Platforms
- iPhone, iPad (iOS/iPadOS 18 or later) · Mac (macOS 15 or later)
- Price
- Free. The daily board is free forever with no ads. Endless is a one-time unlock — no subscription.
- Categories
- Games › Strategy, Puzzle
- Age rating
- 4+
- Download size
- ~21 MB
- Languages
- English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Simplified Chinese, Spanish, Traditional Chinese
- App Store
- apps.apple.com/app/id6774213261
- Contact
- support@playsapper.com
The Endless price varies by storefront — check the App Store listing for the figure in your region rather than quoting one.
Description, three lengths
Written to be pasted as-is. Trim or reword freely.
Minesweeper on a board with no edges — go deeper for more points, or cash out while you still can.
SAPPER is Minesweeper on an infinite board. The further you sweep from the centre, the denser the mines and the more each safe tile is worth. A Cash Out button sits on screen the whole time: bank what you have, or push one more row into the unknown. That choice is the whole game.
SAPPER takes the Minesweeper rules everyone already knows and removes the edges of the board. Mine density and tile value both climb with distance from the start, so every safe tile becomes a decision: stop and bank your score, or push a little deeper for a lot more. Hit a mine and you keep half of whatever you hadn't banked, so a bold run is never a total loss.
Two modes: Endless gives you a fresh board every run, and the Daily gives everyone on Earth the same board and a single attempt, with scores posted to a Game Center leaderboard. Every deliberate cash-out is preserved in an Archive. No timers, no ads, no accounts — just a clean board and a real choice.
Feature list
- Infinite drag-to-pan board — no edges, no fixed grid
- Scoring that rewards distance: deeper tiles are worth many times the ones near home
- Cash Out at any moment; hit a mine and you still keep half your unbanked score
- Daily seeded challenge — one identical board worldwide, one attempt, resets at midnight UTC
- Game Center leaderboards and streaks
- Shareable result cards showing the shape of the territory you cleared
- Expedition Archive preserving every cash-out, plus a lifetime Vault
- Vault milestones unlock app icons and board editions — earned by playing, never sold
- iCloud sync across iPhone, iPad and Mac
- Light and dark themes, Dynamic Type, full offline play
- No ads, no accounts, no third-party tracking
Logo
Transparent backgrounds throughout. Reversed variants are for dark backgrounds; single-colour black and white versions are in the ZIP.
App icon
The live App Store artwork. Please don't re-round the corners or place it on a new background — it already carries its own.
Supplied at 1024×1024 and 512×512 PNG, plus a flat dark variant used for the web app.
1024 PNG512 PNGDark 1024 PNGDevice renders
Perspective renders on transparent backgrounds — drop them onto any colour without cutting anything out. Two screens are supplied at both angles.
iPhone
1042 × 2160 · PNG, transparentFlat screenshots
Unframed, full device resolution, English. Crop and scale as your layout needs. Every set is in the ZIP.
Colour & type
Left chip is the light-mode value, right is dark. The wordmark is SAPPER set in the system UI face (SF Pro on Apple platforms) at weight 800 with 0.28em letter-spacing — setting the type yourself beats scaling the PNG.
Please do
- Use the mark and lockup at any size, on any background.
- Leave clear space of at least the flag's height on every side.
- Call it SAPPER in body copy — the full App Store name is only needed on first mention.
- Crop, scale and place the screenshots however your layout needs.
Please don't
- Recolour the mark outside the four supplied variants.
- Rotate, skew, outline, or add effects to the mark.
- Set SAPPER in a different typeface and present it as the wordmark.
- Composite the app icon onto a new background or restyle its corners.
About the developer
Francisco Martínez is an independent developer based in Spain. SAPPER is built entirely in SwiftUI, with the board rendered on a custom Canvasview — no game engine. Mines aren't stored anywhere: whether a tile hides one is a pure hash of the seed and the coordinates, which is how the board can be infinite on a phone, and why everyone playing the Daily gets the identical board.
Need something that isn't here?
Review codes, a specific screenshot, a quote, an interview, a build on a device you own — just ask. A real person reads it.






















